skip to main
|
skip to sidebar
3D Character Animation
Saturday, 8 May 2010
Weight Painting
Selected the mesh and weight painted the bones, red is a strength of one and blue is 0 this determines which bone move a certain part of the mesh.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Followers
Blog Archive
▼
2010
(13)
▼
May
(9)
Tutorials Used
Final Render
Animating Continued - Using Shape keys
Eye and mouth rig problem
Test Renders
Animating
Weight Painting
Rigging The Eyes
Rigging the mouth
►
April
(1)
►
March
(1)
►
February
(2)
About Me
Tom
View my complete profile
No comments:
Post a Comment