Tuesday, 11 May 2010

Animating Continued - Using Shape keys



Shape keys were added for the movement of the eyes and mouth, using each key by adding and altering the mesh for blender to calculate the change between 0 being the normal mesh and 1 being the edited version.



The action editor allows for shape keys to be key framed along side key framing the bones in the main timeline. This was done by selecting the action editor and moving the sliders for each action to accommodate the timeline for the shape keys. For key framing the bones the bones were selected and key framed using the i key to insert a key location and a key rotation and between to points in the timeline Blender works out the change in between.

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