Selected B-bones and segmented the neck to give much move flexible movement increased the segments to 4. Parented the eye bone to the eye lid bone using Ctrl + P and keeping the offset
Selected Bone rather than armature Added a bone for the eyes to look at in front of the armature renamed and shift selected the eye bones and used a IK Constraint with Shift + i.
Selected the eyelid bones and shift selected the head bone and parented them together. Result:
To fix this the "ChainLen" (Chain Length) was increased with both eye bones from 0 to 1. Eye Test:After Duplicating the mouth rig to the eyes the controller bones were selected and applied with limit distance constraints linked to the eyeball.

Selected the controller bones and parented them to the eyelid bones and kept the offset.
Activated an IK constraint like the eyes but with the eyelids to make them follow with the eye and gave the influence 0.1 to prevent the eye lids moving as much the same as eyeball.
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