

Here's a test render of the finished character model using ray tracing.

This is a test render of the goblin with a hat made around the head and a cloth modifier added within the physics buttons in blender using the denim preset option and baked. Once baked a frame was selected in the timeline to use and accessed the object option and applied deformation in the scripts options.

This is a test without raytracing and altered lights this is much quicker to render than to using raytracing.
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